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— Homeworld,A game created by Relic Entertainment in 1999. It was a groundbreaking title, as it was the first RTS franchise to allow fully realized 3-D movement.
The game takes place entirely in space, and all units are spacecraft.Kharak, a desert planet in some, is home to a fractionated race of formerly nomadic people, who have just recently begun to build a modern society with the beginnings of sublight space travel. The discovery of the Guidestone confirms that they are not native to their planet.
The ship they create for their return to Hiigara, the Mothership, is a self-contained factory ship, able to produce anything it might need on the journey, and it has a cargo bay large enough for over half a million. The game opens as the ship is to undergo its first hyperspace jump, to the edge of the system and back. But when they come home,. Now the only survivors of their race, the crew of the Mothership prepare to take the fight to the enemy.
And reclaim their homeworld.The game was innovative, but its slow pace, odd mechanics and tricky interface meant that it was not warmly received by the RTS community, who at the time were in the early stages of a long reign for the king of the fast-paced RTS. Despite critical praise, the game hasn't had the staying power of its competitor.Despite its pacing problems, the game has a very strong cult following thank to its extremely pretty visuals (even today, but especially back in 1999) and hauntingly good soundtrack.Two other games were released and as the.
Homeworld: Cataclysm is of; created by a different developer, it details the adventures of one clan of the Khushan people 15 years after the successful return to Hiigara. The official sequel Homeworld 2 revamped the original's gameplay somewhat, and massively improved graphics, but met with some criticism that its plot, mood, characterization and voice acting were of lower quality compared to the unusually high quality of the originals. Any talk of a complete trilogy had to be put on hold when Sierra sold Relic to Vivendi Universal but kept the rights to the Homeworld franchise for itself.Following the dissolution of THQ in 2013, however, the Homeworld licence was taken up by Gearbox Software, with many of the original developers establishing a new company called Blackbird Interactive. In February 2015, both Homeworld 1 and Homeworld 2 were given an as Homeworld Remastered, which was well-received for being both faithful and a significant improvement on the originals. A direct prequel by Blackbird Interactive, Homeworld: Deserts of Kharak, was released on January 2016, opening up prospects of a formal third entry into the franchise sometime in the future. Tropes used in Homeworld include:.: Mostly averted.
The map is accessible on any axis, and attacks from above and below are possible, common and quite fun. There is, however, a universal zero-altitude plane on the map, and all capital ships will align to the same 'up', though not always.: Deserts of Kharak expands on the backstory highlighted in.
The events of the game in particular were originally covered in a few sentences in Homeworld 1's intro sequence.: Kushan/Hiigaran naming conventions can come across as this at times. Kuun-Lan: How can you be helping this thing?Taidan flagship: What choice do we have, Hiigaran? Your mad quest shattered our Imperial sphere. You took the life of our immortal emperor. '.:.
The arrival of the rebel reinforcements in the final mission of Homeworld 1. In an earlier mission, the player themselves do this for a stricken Bentusi vessel. In the final mission of Homeworld 2, it's this and when the Mothership/Sajuuk fleet jumps back to Hiigara, with the Sajuuk and its as the centerpiece of the fleet.: The sudden lack of need to refuel strike craft after the first game. States that the (not to mention the design for the ship itself).: Most notably Homeworld 1, but the later installments also feature this. /: Even though the setting is a pretty standard, the story is told, more similar to an ancient folk legend passed on via oral storytelling.: All over the place in Cataclysm.
Some are reasonable, some are quite. 'Join the kiith!' Is used at one point by Kuun-Lan's Fleet Command to express (disparaging) sympathy toward the Bentusi when the latter says they're afraid, in place of 'join the club.' It's because the Faal-Corum, Kuun-Lan, and their respective fleets practically are what remains of Kiith Somtaaw, and they're all terrified of the Beast.: That's precisely what Homeworld 1 is about.: The Gaalsien in Deserts of Kharak utilize hover technology for their units, in contrast to the wheeled and threaded vehicles of the Coalition.: There are six major Kiith in Homeworld 1, but only S'jet is mentioned in game.: Practically all the races.
With the Kushan/Hiigarans in particular nigh identical to humans.: While capturing enemy Heavy Cruisers and Destroyers in Cataclysm will result in a, they become essentially obsolete when you gain the ability to build your own Destroyers and Dreadnoughts. While the older capital ships can field more raw firepower than the ones you can build, they also lack the capability to be upgraded. Meaning that they lose their firepower advantage over time, they do not have the ability to self-repair, and they can be turned against you with infection beams.: Completely averted in Cataclysm, where ships had to be 'upgraded' after you researched a new tech for them. Unfortunately, Cataclysm warfare is so stop-and-go in the first place that this concession to reality had almost no practical effect. Played straight in Homeworld 2 where any and all researched upgrades are immediately applied to your fleet. Attempting to wander off from the map is quite impossible.: The Kushan ships of Homeworld 1 are very thick and boxy in design (even with their strike craft!). Their default colors are gunmetal gray with white detailing.
The Hiigarans continue the tradition in Homeworld 2, though they paint their ships blue, and the ships are more sleek in design.: Very pretty trails behind strike craft and corvettes as they loop and twirl in combat. No 'float there and plink each other' for this game!. The game justifies this by providing documentation on how fusion drives work in-universe; the pretty trails are the pressurized plasma exhaust from each ship's fusion core whose ejection is used for thrust. The minutia of this engine design were used to further justify and the fact that a lack of thrust results in a lack of movement in general. That is, as well as using the primary exhaust for thrust, much smaller, secondary exhaust ports are littered across ships' hulls, providing counter thrust both when needed, and to simulate conventional flight for the sake of pilots' sanity.: If you bother reading the backstory and fluff of Homeworld 2, turns out the Bentusi did this trope after they manhandled the Kushan's ancestors in a epic battle between the Harborship and the Pride of Sajuuk and have relegated themselves to and ever since.
![Homeworld 2 Wiki Homeworld 2 Wiki](https://vignette.wikia.nocookie.net/homeworld/images/b/b7/Pride_of_Hiigara.jpg/revision/latest/scale-to-width-down/340?cb=20070428102418)
Though as evident, their trade ships are still armed to the teeth with, but they only ever use them for self-defense, making it a justifiable use of weaponry on their part.: ' The subject did not survive interrogation.' .: The introductory levels of Homeworld 1 just before the Taiidan send a fleet to destroy Kharak. Also, Deserts of Kharak reveals that even 100 years before the events of Homeworld 1, Kharak was already on the brink, with expanding deserts and a tumultuous war between the Coalition and zealous Gaalsien.: In all games, as the first levels generally tend to involve you conducting trials.: Thanks to its ' the Naggarok can 'slide' through space with the speed and agility of a fighter-sized craft despite being the size of the Kuun-Lan. This makes it a bitch to score a hit on with the Kuun-lan's; fortunately, the drive can be temporarily disabled using the ACV's electrical discharge ability.
Dear GOD the Kadeshi Swarmers and Advanced Swarmers. They far outmatch any strikecraft you can field in terms of and damage, and they're so fast that some of the Kushan battle chatter while attempting to (and failing) fire upon Kadeshi swarmers is something along the lines of 'Target's too fast'., and you're eventually able to field multi-gun corvettes that are great counters to the Kadeshi in general.: The Beast, from Cataclysm, a biomechanical virus that turns living matter into neural control networks, takes this to the next level by being a living fleet. The Beast tactical adviser in multi-player even refers to its ships as 'selves'.: The main role of the Ramming Frigates in Cataclysm is to push out the enemy ships out of the battle, buying time for the Somtaaw fleet to eliminate the rest of opposition before the rammed enemy ships can rejoin.: The Kadeshi are the descendants of the same people as the Kushan.
Which you learn only after you wipe them out.: in the sequel, when you switch command from the Mothership to Sajuuk, you lose the ability to build Movers. If you don't have any, or you lose any, you can't make more.: Karan S'jet shows little emotion, which wavers between or reassuring depending on the situation. In retrospect, her voice is actually quite helpful in keeping the player calm in intense situations.: Standard operating procedure for the various Missile Destroyers. The first game even has a special command to fire all the stored missiles in one massive salvo, if you wish, accompanied by the ships' commanders chattering. And a frighteningly effective tactic for Cataclysm's acolyte fighter squadrons, albeit one that can only be used once per docking run.
And let's not get started on the entire culture of the Vaygr, which revolves around throwing as many missiles as they can to the opposition. And they use fusion missiles designed to take down frigate class and upwards.
A made up of Vaygr missile frigates puts the 'massacre' in.: The Far Jumper drive core can emerge from a completely destroyed ship without a single scratch.: All the Somtaaw ships are named for temples on Kharak. The Kuun-Lan, your main ship in Cataclysm, means “Purifying Flame”.: Ships infected by the Beast are visibly covered in random parts of their hulls.
It's all made from the ship's materials and the crew's living tissue. All of that is used to make a connection and interact with the assimilated ship's functional abilities.: The carrier in Deserts of Kharak is actually a cross between the Sandcrawlers in, a and a modern-day aircraft carrier, with heavier units like cruisers filling in similar niches. This is justified in that Kharak's titular deserts are akin to oceans, and in how the Kushan have vestigial notions of naval terminology which is a subtle hint that they're not native to Kharak at all.: In Homeworld 2, the Mothership, shipyard and carrier classes are able to manufacture smaller vessels, and battlecruisers can repair fighters. There are also mobile refineries, which convert matter into energy.: Multi-Gun corvettes.
Designed to chew up bombers and fighters. Six rapid-firing turreted railguns.: The core ship in all of the player's fleets (Carriers can sometimes stand in for Motherships in multi-player games), most notably the Hiigaran. The alternate Mothership stands in as the Imperial Flagship in the first game.: The Bentusi sure love the sound of their voice(s).: The Beast infection in Cataclysm was unleashed by Kiith Somtaaw, who then spend the rest of the game in order to. It's subtly implied to Homeworld 2 that the only thing keeping the Vaygr from sweeping across the galaxy like a horde of locusts like they do in Homeworld 2 was the Taiidan Empire.: The Bentusi.: The Bentusi have bad luck in this respect. Which brings up some, since they're shown to have that can easily destroy most enemies.: The entire second mission of the game is one giant moment for first time players, particularly after the wreck of the Khar Selim is located and its. 'What do you mean ' they're not ours'?, '.: The discovery of the Guidestone and subsequent construction of the Mothership united the clans of Kharak. It's also mentioned however that the clans still exist after they 'returned' to Hiigara.: Kharak.: The Beast converts its victims into this.: Part of of the Kushan.
Subverted in that the religion they abandoned was a mix of their pre-exile religion, which many had taken up again by Homeworld 2, and confused folk memories of their exile. It turns out they really were put on their dying world as punishment for their hubris, just not by Sajuuk.: Players expecting the Beast side in Cataclysm to either be a side or a turtling side often claim this.: The Beast infection started when the Naggarok picked it up and was infected in hyperspace then dropped out of hyperspace in the Homeworld galaxy.: The Eye of Aarran, a network of hyperspace gates. 'In the First Time,.
With it came the and the outer rim trade routes were established, uniting the galaxy in peace.' .: Carriers in Deserts of Kharak can divert additional power to various subsystems at the expense of others, such as armor and weapons.: The Remastered Edition, which updates Homeworld 1 and Homeworld 2 to contemporary standards. Not only does it introduce a significant number of enhancements and improvements to graphics and the interface, but also preserves the gameplay of the originals.: The Turanic Raiders of Homeworld 1 and Cataclysm are the dirtiest of the bunch, barring derelict hulks. If you don't mind the odd tiger stripe pattern paint job some of their ships have.: Only one of the cryotrays need to be saved after Kharak is destroyed, but letting hundreds of thousands of helpless people die is not an option. One of the six trays is more or less expected to be destroyed, as you're forced into an in-engine cutscene shortly after the mission starts and the tray is under attack the whole time. Act fact enough, though, and you can have your fleet engage (or capture) the enemy forces even as the cutscene plays.: A sentient bio-mechanical -like organism capable of consuming and converting both people and technology into extensions of itself.
According to in-game lore, it is apparently an extra-galactic creature that exists in hyperspace and infected the as it passed through a patch of it at random.: The Beast ships; especially prevalent in the case of the Naggarok, constantly switching between a feminine voice and a deep masculine voice, often several times in a single sentence. Target confirmed.' 'It's your call. Target acquired.' 'Friendly target.
Please check.' .: played straight in Cataclysm, but averted in the other two games where you need separate units for salvage (and, in the first, a separate unit for repair too!).: The first game is all about going home, but the third mission kicks off with your exiled home being obliterated, meaning it's Hiigara or bust.: Most Beast ships that try to talk speak this way, though how they can send a voiced radio transmission startled Kuun-Lan bridge officers at first; by the fact that it assembles it's lines from the ship's log recordings and victim memories. The however can speak perfectly albeit in a. Beast Command Ship: Parts! We require knowledge of birthself!.: To build ships you need to mine resources from asteroids or whatever else is minable, often fighting with your enemy to do so. Played fairly straight in Homeworld 1, where resources were fairly rare even though you could spend forever mining every last drop at the end of the level. Subverted (probably unintentionally) in the campaign in Homeworld 2; since the game simply gives all the resources in the area to you at the end of the level regardless of circumstance, it's rather likely you'll have more money than you'll ever be able to spend by about halfway through the game.: The Naggarok puts it simply: 'You are what all life is to us: FOOD!'
.: In one Homeworld 2 mission, you have to rescue a guy from a space station. If you have a decent or full-sized fleet, expect to see a wave of fighters so huge that it probably outnumbers every fighter you've built in the game combined. The Kadeshi in Homeworld also rely on Zerg Rush tactics. Their swarmer fighters are small, fast, and abundant, but.: The Beast is much like a Zombie infection, except that the horde has an intelligent.
Banner images adapted from Walter-NEST's reimaginings of Homeworld 2 skyboxes, foundNo participation mode possible. I just loaded up the latest Complex on HW Remaster after a few years since playing the old ones on HW2. I too was surprised by the sudden slashing of units and structures.
But I think the changes have been for the better. No longer are there specific role units on the field that you need to juggle fleet cap between, but instead you get each chassis 'blueprint' as a basic unit, onto which you can add/replace weapons and modules to customize the fleet.
I think this has been a great change.On that note, I do miss the more varied utility structures like the huge power station, superheavy weapons platforms with massive artillery etc. Or have I simply missed them somehow? I haven't played through eah faction yet.
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